Oh man, so Ubisoft had a bit of a bumpy ride this past quarter, huh? They reported like a 2.9% drop in net bookings from April to June. Yeah, not earth-shattering but still, for a giant like them? Something to notice.
So they pulled in €281.6 million, which translates to around $330.8 million. Less than expected. They blamed Rainbow Six: Siege for not pulling its weight — anyone else remember when that game was the big cheese? And then there was this partnership they’d planned for Q1 that kinda got shuffled to the next quarter. Timing, am I right?
But hey, their back catalog? It’s doing better. Like, €260.4 million better, or $305.9 million if you like numbers. That’s actually up 4.4% from last year. Oldies but goodies, I guess.
And then there’s this whole restructuring thing they’re diving into. They’re calling it Creative Houses. Sounds fancy, eh? Basically, these are just new divisions within the company. The first one’s backed by Tencent — they announced that like, back in January or something.
Yves Guillemot, the CEO, had a lot to say, kinda buzzwordy as usual. Something about these Creative Houses giving them focus and accountability — you know, business talk. I guess the idea is for these units to bring out killer game experiences and make money. That’s the dream.
The first Creative House is taking charge of big hitters like Assassin’s Creed, Far Cry, and of course, Rainbow Six. Yves seemed pretty pumped about announcing their leadership team. It’s supposed to help them be all agile and stuff, while also keeping things stable for the future.
Anyway, it’s a wild time over at Ubisoft. New strategies, some old issues–the gaming world keeps spinning!