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    Honkai: Star Rail Version 3.4 to Finally Debut the Highly Anticipated Fate/stay night Collab Characters

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Why Reviving a Downed Elden Ring Nightreign Player with Three Segments Takes So Long

by Matt Price
June 18, 2025
in Gaming News
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Sure, let me dive right in.

—

Alright, so let’s chat about Elden Ring Nightreign. It’s kind of bonkers because FromSoftware, who usually does single-player stuff, decides to leap into the chaotic world of multiplayer games. Kinda like jumping into a pool without checking if there’s water. Anyway, Nightreign’s doing its thing with roguelike and battle royale vibes, and you can’t help but wonder how they’re handling all the chaos.

One of the standout features (for me, at least) is this funky revive mechanic. So, you wipe out and instead of just waiting around, you’re in this weird limbo. Like you’re almost toast but not quite. And guess what? To get your buddy back on their feet, you gotta attack them. Yeah, you heard me right. Bash your friend—for their own good. Depending on how many segments their bar has, this could take a hot minute. It’s like whacking a stubborn piñata.

Now, stay with me—there’s this math-y side to it. Apparently, behind the curtains, there’s a whole formula scene happening. I don’t get math, but it’s doing its thing affecting how quickly you can get revived. This YouTuber, Zullie the Witch, dug into the deets. Side note: Zullie geeks out over this stuff, but hey, she uncovered the scoop on character letter grades, so worth a listen, right?

In Zullie’s latest deep dive, she spills the beans on the revive shtick. It’s kinda like a timer race. When you’re down, there’s a 15-second countdown. Seen the gameplay? Then you know the more times you get knocked, the trickier it gets to revive you. First fall, you’re a one-bar wonder at 40 points. But, here’s the kicker: it ramps up. Fall again, and it’s two bars, 90 points. Third fall? Whoo boy, you’re looking at 240. Like a math horror story.

It gets dicey because you have to keep swinging to drain all those bars—more like an endurance test (hell if I know why, but it’s fascinating). Stop whacking for 3.5 seconds, and bam, bars refill. Seriously, it’s like trying to empty the ocean with a bucket. Zullie found that as the downs pile up, the bar’s refill speed cranks up too—from 2HP/sec up to 40. Neat, huh?

Now, if you want to dodge those penalties, just stay alive longer between resurrections. Easier said than done, right? But, if you hang around for three minutes, they reduce. Or just rest at Site of Grace—phew, reset!

Oh, and damage types? Yep, big weapons equal faster revives… kinda. Buffs don’t boost revive damage, though. It’s weird, like running in circles but still worth knowing.

There’s more to Zullie’s video. Spells, attack chains, all that jazz. Might wanna give it a watch if you’re into those nitty-gritty game mechanics.

And hey, if you’re diving headfirst into Nightreign, keep our guide handy. Who knows, it might save your (virtual) life.

Tags: RingPlayerEldenNightreignRevivingTakesDownedSegmentsLong
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