Alright, let’s dive into this chaos. So, after months, like five of them (wow, right? Time flies when you’re… playtesting?), I’m thrilled to toss out the official launch of Midnight Murder Club. Seriously, this has been a journey—one I didn’t see coming when we first dreamt up this madness.
Hey, I’m Eric Feurstein. Fancy title alert: Game Director at Velan Studios. Big shoutout to all you brave souls who dived into the beta mazes, and yeah, those shadowy battles in Wormwood Manor? Classic. Couldn’t have polished this game to its current glow without spying on your strategic maneuvers in the dark. If you’re new here, well, welcome aboard. Gear up—mask, flashlight, and that trusty gun. What’s waiting? Shadows, my friend. Shadows.
So, picture this—playing hide and seek, but with, you know, weapons. That’s Midnight Murder Club in a nutshell. Think party vibes—it’s tense, you might shriek, and then laugh your socks off.
Now about sound… in the dark, it’s everything. Seriously. Our proximity chat plays tricks on you—sneezing could betray you. Your flashlight might help, but it’s also like having a bullseye on your back. Decisions, decisions… do you beam some light to surprise someone, or lurk in shadows hoping they’ll make the first move? Choices like these keep you on edge, and the aftermath’s more laughter than you’d expect. Respawn, revenge plans brewing—good times!
And guess what? We’ve tossed in a juicy new mode—Graveyard Shift. Solo, duo, your pick. Hunt down these cursed Golden Relics amidst lurking demons. Imagine Flaming Skulls doing a fiery dive-bomb, or Shadow Men sneakily shadowboxing with you. Sounds fun, doesn’t it? Dart around, beat those demons at their shadowy games, grab those relics, and cleanse away.
Now, Wildcards. These little gems let you spin the game’s rules on its head. Cards controlling game modes, blessings, curses—endless chaos? Bingo. Fancy bear traps or dropping chandeliers on anyone unlucky below? Oh, it’s happening. One shot—boom!—a cascade of fire, and there’s your evening spent giggling at chaos.
Oh, and here’s a trick—wanna play with friends? Easy peasy. The Guest Pass lets one buddy buy the game, and the rest of the gang joins for free. Because, let’s face it, convincing everyone to buy a new game—tough sell.
This whole Midnight Murder Club thing? Started with a spark of madness like ten years back. Yup, 2015, my room, a prototype, friends on email. Fast forward—I chatted up Velan with this offbeat concept, and here we are, darkness-loaded and ready.
It’s wild, seeing an idea morph into this adventure. We owe a ton to everyone who pinged us with feedback during Early Access. Watching this game blossom—it’s surreal.
So, here it is. Crafted for you. Hope you have a blast. See ya skulking around the shadows!