I’m really diving into this like, deep dive into the world of “Call of Duty”—a game series that’s kinda like a buffet of wars, both the big world ones and the creative fictional types. It’s like, you got your World War II, Cold War, today’s mess, and even futuristic stuff that’s, well, not too far off? I always think about “Call of Duty: Black Ops 2” and how it was all, “Hey! Here’s the 1980s and also 2025.” Yeah, it was a mix of time travel without actually traveling through time. You play as Alex Mason then jump to his son David, dealing with Mexico’s earlier bad guy turned mega-terrorist. And guess what? It’s 2025 now—wild, right? There’s a whole other “Call of Duty” timeline nipping at our heels, too.
Okay, switching gears here—uh, “Call of Duty: Ghosts.” This game dropped in 2013 (I think?) and kicked off in 2017 with a whole “Middle East conflict making a global mess” scenario. Things went downhill, fast. South America goes dictator-mad, hijacks some ODIN satellite, and basically rains chaos on North America. Dramatic stuff. Then, zoom, it’s 2027! North America versus the Federation of the Americas, battle royale. The elite crew called the Ghosts? They’re like the hope here. Funny thing, it’s only a couple of years before we hit this timeline too. Time, man, it’s always catching up.
It’s kinda strange how stuff in “Ghosts” isn’t all Star Trek-y despite being the future-ish, right? No walking robots (thank goodness, or maybe not), but plenty of drones. Pinging enemies through walls with GPS and fancy surveillance is a thing too. I mean, we’re not launching satellites to whack cities IRL (yet), but drones and tech are practically battlefield VIPs nowadays. It’s like Ghosts called it early, sorta.
Anyway—wait, no, what am I saying—so, yeah, the whole military tech forecast was spot on weirdly. Feeling all “look ma, no hands” about it? Just funny how games brimming with fantasy end up like, almost nailing reality. Makes you think, huh?