Alright, so here’s the deal. Picture it: June, Capcom Spotlight — all eyes on Resident Evil Requiem. Folks were buzzing. You could almost feel their collective breath holding. And then… well, what we got was more of a sneak peek than a full-on gameplay buffet. Bit of a letdown, right? But hold up — there was a reason, and it kinda made sense after I wrapped my head around it.
Here’s what happened. Capcom rolled out this Creators’ Message thing, you know, the developer diary vibe. They threw in some clips, spliced with devs chatting away, and yeah, okay, it was more talk than show. But hang on. They dropped some juicy details — like unraveling the big mystery knot about Grace, the lead character. Turns out she’s an Ashcroft, linked to the Resident Evil Outbreak clan — pretty cool, huh?
Now, speaking of the storyline shake-up — they’re stepping away from the Winters family saga. Time to zoom out, reconnect with the ancient Umbrella stories. The timing’s spot-on too, since it marks the big 3-0 for the series. Why no Kennedy as the frontman this time around though? The prolific cop just too unflappable, perhaps? They wanted someone more… panic-prone. Enter Grace Ashcroft. Imagine her: jittery, yet relatable.
Grace isn’t just some random; she’s FBI-trained. Guns? Not a problem. But she’s green enough to make us feel the tension. Now, back to the spotlight — oh, the gameplay: flitting between first and third perspectives. Not a nod to RE Village’s DLC, apparently. It’s more like, they noticed players prefer sticking to a viewpoint once they’ve picked one.
Mark your calendars, folks. February 27, 2026 — when Resident Evil Requiem drops for PC, PS5, and the Xbox Series X/S. And that’s pretty much the scoop, in all its zigzagging glory.