Oh man, where do I even start with Horizon Forbidden West? Here’s a game that’s just all over the place in the best way possible. It’s the kind of experience that’s as gorgeous to look at as a painting hanging in a museum. Seriously, the graphics? Chef’s kiss. But there’s more than meets the eye here—much more.
So, open-world games, huh? Feels like just yesterday we were munching on pixelated polygons, and now we’ve got these vast, sprawling worlds that feel, I don’t know, tangible? Remember when Xbox 360 and PS3 hit the scene? Yeah, things exploded, like fireworks in July. Suddenly, we had maps so huge, they made your head spin. Far Cry, Assassin’s Creed—those guys were the pioneers of this grand, chaotic open world thing. It’s kinda wild what hardware can do when it flexes its muscles.
Okay, back to Horizon. So, Guerrilla Games might just be at a crossroads here. You ever wonder if all that open-world jazz is getting a bit old hat? Maybe. Or maybe it’s just me being a grumpy old gamer. But there’s something to be said about shaking things up and tossing the usual playbook out the window.
Alright, now here comes the messy part—what some folks call “the Ubisoft problem.” Think of it like a pizza with too many toppings. Tasty at first but then it’s just too much. Horizon’s combat is thrilling, no doubt, but then the world gets cluttered with checklist madness. You know the drill: fetch quests and “collect all the shiny things.” Sometimes feels like a grocery shopping list, not an epic adventure, doesn’t it?
But—big but—what if Guerrilla tried a different approach next time? Like taking cues from Uncharted. Could Horizon with a more linear vibe work? Who knows, right? But imagine if they swapped a sprawling universe for a more focused narrative, cranking up the tension like a good mystery novel. Less “what’s over there?” and more “what happens next?”
Not saying open worlds are dead—far from it. There’s a thrill in the big unknown, the journey without clear end points. Fans love being able to wander, to find secrets hidden in nooks and crannies. It’s like a treasure hunt but without the map. And I’ll bet some folks would miss that freedom if it got the boot.
So, here we stand, at a bit of a crossroads, or maybe it’s more like a fork in the road. Can Horizon ditch the old ways, or is it gonna blend the best of both worlds? Personally, I’ve got a soft spot for chaos, the kind where you don’t quite know what the gameplay or life will serve up next.
This whole situation, it’s a mixed bag, a beautiful mess, but isn’t that what makes it all so darn interesting? Let’s see where they take it next.