So, here we are, diving headfirst into the wild world of Nintendo Switch 2, and let me tell you, it’s a bit of a mixed bag. Nvidia DLSS—fancy acronym, right? It’s like the heavyweight champ of making games look super spiffy without eating up too much of that power juice. And yet… surprise! Not everyone’s biting.
First off, we got the cool cats behind Donkey Kong Bananza. Why they skipped DLSS? Beats me. Maybe it just wasn’t the right flavor. Digital Foundry poked around and found, well, nada. It’s a mystery wrapped in bananas, I guess.
Oh, and let’s not forget the hoo-ha about performance glitches. Developers doing the ol’ heads-up: “Stuff might not run super smooth, just sayin’.” It’s almost as if some games took the scenic route in development town, like an art project in progress. Enter FidelityFX Super Resolution and all those other techy-sounding things—I know, a mouthful. They somehow make the graphics not look like they were painted on the walls of a cavern.
Then, there’s Mario Kart World. Really thought they’d pull out the stops and, you know, go big on the bells and whistles. But nope, DLSS took a rain check, and HDR? Not quite hitting the mark, friends. A bit of a letdown, if I’m honest.
And now, all eyes are on Metroid Prime 4: Beyond. Will they hop on the DLSS express? Your guess is as good as mine. It’s like waiting for a pie to cool—not too hot, not too cold, but just right.
Guess we’re in for the long haul, wondering who will pick up what from Nvidia’s bag of tricks. Stay curious, folks.