Oh man, where do I even start with this? So, the Nintendo Switch 2, right? It’s got developers scratching their heads because, well, the hardware’s already causing a bit of a fuss. I was reading this thing in La Vanguardia—don’t ask me why I was there, but it caught my eye. This guy, Kazuya Takahashi, who’s like big in the Nintendo world, straight-up said that their new game, Donkey Kong Bananza, might not run like butter. Why? Because they’re going wild with this 3D voxel stuff. Yeah, I know, fancy words.
Anyway, Takahashi kind of made it sound like they tossed performance out the window to make the game more fun. Which, I mean, who doesn’t want fun, right? But I can’t help wondering if it’s a bit of a gamble. It’s like they said, “Let’s make it awesome and hope the console keeps up!” Brave or reckless? You decide.
So, Donkey Kong Bananza, this game’s had its own little odyssey getting to the Switch 2. Originally, it was supposed to be a regular Switch game. But noooo, they had to make it all explosive with destructible worlds. Imagine slamming DK’s fists into walls and stuff breaking everywhere. Sounds darn cool but makes the console sweat, you know? They claimed upping the tech was why it moved to Switch 2. Sure, that tracks.
Oh, and wait for this—the La Vanguardia folks asked Takahashi about frame drops. He explained it like a science experiment with effects like slow-mo for drama. Cool, but also… might slow down a tad. He didn’t seem too worried though, as long as folks are having fun. Like, fun fixes everything, right?
Seems like Nintendo’s aware the game might not run like a dream all the time. They’ll probably tweak things eventually. Or who knows, maybe crank up that mysterious DLSS button—whatever that does. Ah, the joys of modern gaming and tech fixes!
By the way, if you’re curious about Switch 2’s quirks, there’s some deep dive review from June you might find. Plus, who remembers that old PC game, Comanche: Maximum Overkill? Yeah, voxel engines date back to that. Talk about flashbacks.
Oh, one last bit—this game’s launching Thursday, July 17, so mark your calendars. If nothing else, it’ll be a blast seeing Donkey Kong smashing stuff again. And hey, you never know, maybe this chaotic approach will make for an epic gaming adventure. We can hope! Keep an eye on Tom’s Hardware for all the juicy updates.