Oh man, so there’s this new trailer for The Outer Worlds 2, right? Totally got me hyped. But wait, the Xbox Showcase? That’s where the real juicy stuff came out. I mean, they went deep into how The Outer Worlds 2 is like its own beast now, doing all these new things. Like, remember the radio from Fallout? Yeah, they’re bringing that vibe back.
So, this radio thing, right? If you’ve played Fallout, especially New Vegas (which, by the way, Obsidian made too), you’ll know what I’m talking about. Fallout’s radio isn’t just background noise; it’s like, part of the world. Plays cool tracks, gives you lore, even clues. The Outer Worlds 2 is sorta doing that, but with their unique spin. I guess they’re blending in their own story style and universe. Can you imagine how cool those stations will be? Like, each faction’s got one — The Protectorate, Auntie’s Choice, and The Order of the Ascendant. They’ll twist the news about what you do to fit their agenda, playing songs, propaganda, and jingles along the way.
Anyway — wait, where was I? Oh yeah, Fallout. Their radio has always been about mid-20th-century jams mixed with DJs just talking about stuff happening around you. Makes you really feel like you’re walking through a real, crumbling world. In Outer Worlds 2, I suppose they’ll do something similar but with that satire edge they have. I mean, come on, three factions controlling the airwaves? That’s gonna be a wild ride.
And there’s more to it than just playing tunes. I’m just guessing here, but what if these broadcasts lead you to quests or hidden game events? I mean, Fallout did it subtly… sometimes not so subtly. Imagine the radio roasting you or celebrating victories — all based on what you do in the game. I’d love to see characters you know pop up on the radio, wouldn’t that just be nuts? Like, having a little shoutout when you’ve completed something? But then, don’t play the same guy on the radio if he’s right next to me in the game. That’d be, uh, awkward.
But yeah, imagine the possibilities — stations for different planets, maybe even pirate or corporate channels. All adding layers to this crazy universe. There’s so much potential for these broadcasts to be more than just auditory scenery, you know? They could build worlds. I’m rambling now, but it’s these little things that could make The Outer Worlds 2 something truly special.