Man, isn’t it wild how Early Access games are like buried treasure? Sometimes you find gold; other times, well, it’s just dirt. Anyway, I always feel like I’m snooping around in a game developer’s workshop, seeing all the bits and pieces before they tidy up. Used to be a messy business back in the day—lots of unfinished games just kind of squatting there, collecting digital dust. But hey, things have changed. Now we get gems like Vanguard Exiles. Totally pumped to dive into this sneak peek today.
So, picture this: Vanguard Exiles, brainchild of someone who’s worked on Magic: The Gathering—you know, the card game that’s basically mental chess? But get this, no cards here. It’s like a tabletop game jumped into your computer. I wouldn’t be shocked if they boxed it up with those fancy miniatures someday. Like, take my money already, right?
Now, a bit about this game—it’s still in Early Access, so, of course, it’s rough around the edges. But in a charming way, like a puppy figuring out its legs. I’m just here observing, not nitpicking. Oh, but can I rant about RNG? It’s like mixing the perfect cocktail and then spilling it everywhere. Frustrating, but not a deal-breaker. I’ll live.
Here’s the gist: you’re a mercenary force tackling trenches. Each room? Different points, different rewards. Some give gold, others buff you up, or maybe you’ll meet an angry bear! Talk about mixed surprises. First to 80 points wins, but you gotta pick your battles. Maybe you grab some gold here, beef up there, and dodge the grumpy bear altogether. Strategy, baby.
Vanguard Exiles is, honestly, a good time. It’s an auto-battler though, and I know that makes some people groan. But, hear me out: it’s about prepping your units right, playing the board. If you mess that up, auto-battling or not, you’ll get clobbered. It’s strategic, trust me.
Now, units—so many types. Cards choose them for you; you buy using gold. Don’t sweat it if you’re broke; there’s always a freebie. But save that gold for the big guns. These “cards” are just unit placers, not your typical reactive card play. Keeps it simple—I like simple.
Oh, quick gripe—a story mode’s missing. Right now, we’ve got dwarves, elves, cultists roaming around. But what’s their deal? Why are they fighting? No clue yet. They’re just cool units doing cool stuff. Story bits will come; they have to. They better.
Balancing, balancing—yeah, still in progress. Some matches feel fair, and others? A walk on a tightrope. Miss a step, and it’s a hard climb back. I often restart early rounds, but I’d love to always feel like I have a fighting chance. Tweaks needed, but that’s what Early Access is about.
Armor’s a thing too. Some dwarves, practically tanky as heck. Leads to early game stalemates, trust me. Not ideal. Either get rid of early armor, or let us tackle it from the start. Otherwise, those stalemates could drive you mad.
Despite my little grumbles, I’m all in for Vanguard Exiles. Few adjustments here, story depth there, and it’s a strategist’s dream. I’m keeping an eye on this one; worth the time now, even worthier once polished up. Just wait till the final release. Buckle up, it’s gonna be a ride.
By the way, this view is coming from an Early Access version provided by the publisher. So there you have it—a chaotic, rough-around-the-edges gem in the making.